AND NOW: SOMETHING COMPLETELY DIFFERENT.
SOMETIMES I HAVE TO ESCAPE FROM THE DIGITAL WORLD TO CREATE SOMETHING MORE "ANALOG"
"Bright Future" was an escape room that was built to be shown at the Creativity Rules festival 2018.
While playing, the focus is primarily on the story behind the room, which educates the player about the pollution of our planet by disposing plastic in the environment.
Seven students from different design disciplines and departments worked for more than a year on the realization of "bright future". in this project i mainly operated as set designer but we were all constantly involved in all phases and procedures.
Back in 2016 this was my first big project as a student.
I focused on experimenting with motion design and projectioning.
I started with creating an illustration of an animal, I named "Luxöwe". The first step was drawing the outlines on an empty wall. The next step contained projecting selfmade animations of the "Luxöwe" on the painting. The final result was filmed and made into short video.